Water FX
My goal was to develop a full editable water shadergraph that I can use in all situation: with
a color that adapts to the depth, multiple foam and différent type of wave
The next objective that will make this FX fully complete will be to work on refrection.
while I staged the water with decor I took the opportunity to develop a celshading FX for the rocks and procedural bush.
All this falls within the framework of my learning of FX and environment design.
The main goal is to prepare different common FX (fire, water, rain,… ) completely autonomous